creating cursor class pt 1

This commit is contained in:
Juan 2025-08-07 16:13:31 -04:00
parent 409800a54f
commit 620caa0ec7
6 changed files with 83 additions and 26 deletions

84
src/cleaver.lua Normal file
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-- cleaver.lua
Cleaver = {}
Cleaver.__index = Cleaver
function Cleaver:new()
local instance = setmetatable({}, Cleaver)
instance.state = "idle"
instance.timer = 0
instance.score = 0
instance.images = {}
Cleaver.loadImages(instance)
return instance
end
function Cleaver:loadImages()
self.images.idle = love.graphics.newImage("assets/images/cleaver/cleaver-idle.png")
self.images.windup = love.graphics.newImage("assets/images/cleaver/cleaver-windup.png")
self.images.charged = love.graphics.newImage("assets/images/cleaver/cleaver-charged.png")
self.images.chop = love.graphics.newImage("assets/images/cleaver/cleaver-chop.png")
self.currentImage = self.images.idle
end
function Cleaver:update(dt)
if self.state == "windup" then
self.timer = self.timer + dt
if self.timer >= 0.2 then
self.state = "charged"
self.currentImage = self.images.charged
end
elseif self.state == "charged" then
-- Stay in charged state until mouse is released
elseif self.state == "chop" then
self.timer = self.timer + dt
if self.timer >= 0.1 then
self.state = "idle"
self.currentImage = self.images.idle
self.timer = 0
end
end
end
function Cleaver:draw(x,y)
love.graphics.draw(self.currentImage, x - self.currentImage:getWidth() / 2, y - self.currentImage:getHeight() / 2)
end
function Cleaver:mousepressed(button)
if button == 1 then -- Left mouse button
self.state = "windup"
self.currentImage = self.images.windup
self.timer = 0
end
end
function Cleaver:mousereleased(button)
if button == 1 then -- Left mouse button
if self.state == "charged" then
self.state = "chop"
self.currentImage = self.images.chop
self.timer = 0
-- Check if the cleaver is hovering over a meat instance
local x, y = love.mouse.getPosition()
for i, meat in ipairs(instances.meats) do
if x >= meat.x and x <= meat.x + meat.currentImage:getWidth() and y >= meat.y and y <= meat.y + meat.currentImage:getHeight() then
-- Remove the meat instance from the table
table.remove(instances.meats, i)
self.score = self.score + 1
break
end
end
elseif self.state == "windup" then
self.state = "idle"
self.currentImage = self.images.idle
self.timer = 0
end
end
end
function Cleaver:getScore()
return self.score
end
return Cleaver

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src/cursor.lua Normal file
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--cursor.lua
Cursor = {}
Cursor.__index = Cursor
local Cleaver = require("src/cleaver")
function Cursor:new()
local instance = setmetatable({}, Cursor)
instance.state = "idle"
instance.states = {"idle", "cleaver"}
instance.cleaver = Cleaver:new()
instance.idleCursor = love.graphics.newImage("assets/images/ui/cursor.png")
return instance
end
function Cursor:update(dt)
self.x, self.y = love.mouse.getPosition()
local isAboveMeatTable = false
-- Check if cursor is above any meat table
for _, meatTable in ipairs(instances.meat_tables) do
if meatTable:isHovering(self.x, self.y) then
isAboveMeatTable = true
break
end
end
-- Update the cleaver state or cursor state accordingly
if isAboveMeatTable then
self.state = "cleaver"
else
self.state = "idle"
end
-- You can also update the cleaver's state or position here if needed
self.cleaver:update(dt) -- Assuming Cleaver has an update function
end
function Cursor:draw()
if self.state == "cleaver" then
self.cleaver:draw(self.x, self.y)
elseif self.state == "idle" then
love.graphics.draw(self.idleCursor, self.x - self.idleCursor:getWidth() / 2, self.y - self.idleCursor:getHeight() / 2)
end
end
function Cursor:mousepressed(button)
if self.state == "cleaver" then
self.cleaver:mousepressed(button)
end
end
function Cursor:mousereleased(button)
if self.state == "cleaver" then
self.cleaver:mousereleased(button)
end
end
return Cursor

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src/meat.lua Normal file
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-- meat.lua
Meat = {}
Meat.__index = Meat
function Meat:new()
local instance = setmetatable({}, Meat)
instance.meatType = ""
instance.images = {}
instance.scorePending = false
instance.value = 1
return instance
end
function Meat:loadImages()
self.images.chicken = love.graphics.newImage("assets/images/meats/chicken.png")
self.images.pig = love.graphics.newImage("assets/images/meats/pig.png")
self.images.cow = love.graphics.newImage("assets/images/meats/cow.png")
self.currentImage = self.images.chicken
end
return Meat

52
src/meat_factory.lua Normal file
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-- meat-factory.lua
MeatFactory = {}
MeatFactory.__index = MeatFactory
local Meat = require("src/meat")
function MeatFactory:new(spawnRate, meatTypes, meatTable)
local instance = setmetatable({}, MeatFactory)
instance.spawnRate = spawnRate
instance.meatTypes = meatTypes
instance.meatTable = meatTable
instance.spawnTimer = 0
return instance
end
function MeatFactory:update(dt)
self.spawnTimer = self.spawnTimer + dt
if self.spawnTimer >= self.spawnRate then
self:spawnMeat()
self.spawnTimer = 0
end
end
function MeatFactory:spawnMeat()
local meatType = self.meatTypes[math.random(#self.meatTypes)]
local meat = Meat:new()
meat:loadImages() -- Load images for the meat
meat.meatType = meatType
meat.currentImage = meat.images[meatType]
meat.value = self:getMeatValue(meatType)
-- Set the x and y coordinates to be within the bounds of the meat table
local meatTableX = (love.graphics.getWidth() - self.meatTable.image:getWidth()) / 2
local meatTableY = (love.graphics.getHeight() - self.meatTable.image:getHeight()) / 2
meat.x = meatTableX + (self.meatTable.image:getWidth() - meat.currentImage:getWidth()) - 15
meat.y = meatTableY + (self.meatTable.image:getHeight() - meat.currentImage:getHeight()) - 30
table.insert(instances.meats, meat)
end
function MeatFactory:getMeatValue(meatType)
-- You can implement a logic to determine the value of the meat based on its type
-- For example:
if meatType == "chicken" then
return 10
elseif meatType == "cow" then
return 20
elseif meatType == "pig" then
return 15
end
end
return MeatFactory

26
src/meat_tables.lua Normal file
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MeatTable = {}
MeatTable.__index = MeatTable
function MeatTable:new()
local instance = setmetatable({}, MeatTable)
instance.image = love.graphics.newImage("assets/images/env/newer_table.png")
instance.x = (love.graphics.getWidth() - instance.image:getWidth()) / 2;
instance.y = (love.graphics.getHeight() - instance.image:getHeight()) / 2;
return instance
end
function MeatTable:draw()
local x = self.x
local image = self.image
local y = self.y
love.graphics.draw(image, x, y);
end
function MeatTable:isHovering(x, y)
return x >= self.x and x <= self.x + self.image:getWidth() and y >= self.y and y <= self.y + self.image:getHeight()
end
return MeatTable