initial upgrade tabled for mr meat (wip)
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parent
5077f3390f
commit
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4 changed files with 224 additions and 3 deletions
33
main.lua
33
main.lua
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@ -1,6 +1,7 @@
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-- imports
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local MeatFactory = require("src/meat_factory")
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local Cursor = require("src/cursor")
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local UpgradeTable = require("src/upgrade_table")
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-- main.lua
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local font
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@ -8,6 +9,7 @@ local tileImage
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local bottomBar
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local profitLossBar
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local meatFactory
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local upgradeTable
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function love.load()
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font = love.graphics.newFont("assets/fonts/Born2bSportyFS.otf", 32)
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@ -24,6 +26,9 @@ function love.load()
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-- Load basic cursor
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cursor = Cursor:new()
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-- Create upgrade table
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upgradeTable = UpgradeTable:new()
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-- Create a MeatFactory instance
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meatFactory = MeatFactory:new(5, {"chicken"})
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@ -36,6 +41,7 @@ end
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function love.update(dt)
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cursor:update(dt)
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upgradeTable:update(dt)
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meatFactory:update(dt)
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for _, meat in ipairs(instances.meats) do
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meat:update(dt)
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@ -80,6 +86,9 @@ function love.draw()
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-- Draw profit/loss bar at top right
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love.graphics.draw(profitLossBar, love.graphics.getWidth() - profitLossBar:getWidth() - 10, 10)
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-- Draw upgrade table (drawn after cursor so it appears on top)
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upgradeTable:draw()
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-- Draw cursor
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cursor:draw()
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@ -87,9 +96,33 @@ function love.draw()
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end
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function love.mousepressed(x, y, button)
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-- Check if upgrade table handled the click first
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if upgradeTable:mousepressed(x, y, button) then
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return -- Upgrade table consumed the click
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end
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-- Check if clicking on bottom bar to open upgrade table
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local bottomBarX = (love.graphics.getWidth() - bottomBar:getWidth()) / 2
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local bottomBarY = love.graphics.getHeight() - bottomBar:getHeight()
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if button == 1 and x >= bottomBarX and x <= bottomBarX + bottomBar:getWidth() and
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y >= bottomBarY and y <= bottomBarY + bottomBar:getHeight() then
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upgradeTable:toggle()
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return
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end
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-- If upgrade table is open, don't allow other interactions
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if upgradeTable:isOpen() then
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return
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end
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cursor:mousepressed(button)
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end
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function love.mousereleased(x, y, button)
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-- If upgrade table is open, don't allow other interactions
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if upgradeTable:isOpen() then
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return
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end
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cursor:mousereleased(button)
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end
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