Cleaver lua refactor
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5 changed files with 100 additions and 67 deletions
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assets/images/meats/chicken.png
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assets/images/meats/chicken.png
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assets/images/meats/cow.png
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assets/images/meats/cow.png
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assets/images/meats/pig.png
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79
cleaver.lua
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79
cleaver.lua
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@ -0,0 +1,79 @@
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-- cleaver.lua
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Cleaver = {}
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Cleaver.__index = Cleaver
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function Cleaver:new()
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local instance = setmetatable({}, Cleaver)
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instance.images = {}
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instance.state = "idle"
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instance.timer = 0
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instance.scorePending = false
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instance.score = 0
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return instance
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end
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function Cleaver:loadImages()
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self.images.idle = love.graphics.newImage("assets/images/cleaver/cleaver-idle.png")
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self.images.windup = love.graphics.newImage("assets/images/cleaver/cleaver-windup.png")
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self.images.charged = love.graphics.newImage("assets/images/cleaver/cleaver-charged.png")
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self.images.chop = love.graphics.newImage("assets/images/cleaver/cleaver-chop.png")
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self.currentImage = self.images.idle
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end
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function Cleaver:update(dt)
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if self.state == "windup" then
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self.timer = self.timer + dt
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if self.timer >= 0.2 then
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self.state = "charged"
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self.currentImage = self.images.charged
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end
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elseif self.state == "charged" then
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-- Stay in charged state until mouse is released
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elseif self.state == "chop" then
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self.timer = self.timer + dt
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if self.timer >= 0.1 then
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self.state = "idle"
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self.currentImage = self.images.idle
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self.timer = 0
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if self.scorePending then
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self.score = self.score + 1
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self.scorePending = false
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end
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end
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end
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end
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function Cleaver:draw()
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local x, y = love.mouse.getPosition()
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love.graphics.draw(self.currentImage, x - self.currentImage:getWidth() / 2, y - self.currentImage:getHeight() / 2)
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end
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function Cleaver:mousepressed(button)
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if button == 1 then -- Left mouse button
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self.state = "windup"
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self.currentImage = self.images.windup
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self.timer = 0
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self.scorePending = false
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end
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end
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function Cleaver:mousereleased(button)
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if button == 1 then -- Left mouse button
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if self.state == "charged" then
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self.state = "chop"
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self.currentImage = self.images.chop
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self.timer = 0
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self.scorePending = true
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elseif self.state == "windup" then
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self.state = "idle"
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self.currentImage = self.images.idle
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self.timer = 0
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end
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end
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end
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function Cleaver:getScore()
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return self.score
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end
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return Cleaver
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76
main.lua
76
main.lua
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@ -1,10 +1,9 @@
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-- imports
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local Cleaver = require("cleaver")
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-- main.lua
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local score = 0
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local font
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local cleaverImages = {}
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local cleaverState = "idle"
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local cleaverTimer = 0
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local scorePending = false
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local cleaver
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local tileImage
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local bottomBar
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local profitLossBar
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@ -12,54 +11,27 @@ local profitLossBar
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function love.load()
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font = love.graphics.newFont("assets/fonts/Born2bSportyFS.otf", 32)
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love.graphics.setFont(font)
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love.mouse.setVisible(false) -- Hide the default cursor
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love.mouse.setVisible(false) -- Hide the default cursor
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-- Load cleaver images
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cleaverImages.idle = love.graphics.newImage("assets/images/cleaver/cleaver-idle.png")
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cleaverImages.windup = love.graphics.newImage("assets/images/cleaver/cleaver-windup.png")
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cleaverImages.charged = love.graphics.newImage("assets/images/cleaver/cleaver-charged.png")
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cleaverImages.chop = love.graphics.newImage("assets/images/cleaver/cleaver-chop.png")
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-- Set initial cleaver image
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cleaverCurrentImage = cleaverImages.idle
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cleaver = Cleaver:new()
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cleaver:loadImages()
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-- Load tile image
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tileImage = love.graphics.newImage("assets/images/tiles/chop-floor-tile.png")
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-- Load UI images for bottom bar and profit/loss bar
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bottomBar = love.graphics.newImage("assets/images/ui/chopping-bottom-bar.png")
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profitLossBar = love.graphics.newImage("assets/images/ui/chopping-profitloss-bar.png")
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end
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function love.update(dt)
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-- Update cleaver state
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if cleaverState == "windup" then
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cleaverTimer = cleaverTimer + dt
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if cleaverTimer >= 0.2 then
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cleaverState = "charged"
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cleaverCurrentImage = cleaverImages.charged
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end
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elseif cleaverState == "charged" then
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-- Stay in charged state until mouse is released
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elseif cleaverState == "chop" then
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cleaverTimer = cleaverTimer + dt
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if cleaverTimer >= 0.1 then
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cleaverState = "idle"
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cleaverCurrentImage = cleaverImages.idle
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cleaverTimer = 0
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if scorePending then
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score = score + 1
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scorePending = false
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end
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end
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end
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cleaver:update(dt)
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end
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function love.draw()
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-- Draw tile background
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local tileWidth = tileImage:getWidth()
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local tileHeight = tileImage:getHeight()
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local scale = 4 -- Adjust this value to change the tile size
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local scale = 4 -- Adjust this value to change the tile size
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for x = 0, love.graphics.getWidth(), tileWidth * scale do
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for y = 0, love.graphics.getHeight(), tileHeight * scale do
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love.graphics.draw(tileImage, x, y, 0, scale, scale)
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@ -70,46 +42,28 @@ function love.draw()
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local bottomBarX = (love.graphics.getWidth() - bottomBar:getWidth()) / 2
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local bottomBarY = love.graphics.getHeight() - bottomBar:getHeight()
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love.graphics.draw(bottomBar, bottomBarX, bottomBarY)
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-- Draw score on bottom bar
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local scoreText = "Net Worth: "
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local scoreValue = "$" .. tostring(score)
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local scoreValue = "$" .. tostring(cleaver:getScore())
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local scoreTextWidth = font:getWidth(scoreText)
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local scoreValueWidth = font:getWidth(scoreValue)
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love.graphics.setColor(0, 0, 0) -- Black
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love.graphics.setColor(0, 0, 0) -- Black
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love.graphics.print(scoreText, bottomBarX + 20, bottomBarY + (bottomBar:getHeight() - font:getHeight()) / 2 + 15)
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love.graphics.setColor(0, 0.5, 0)
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love.graphics.print(scoreValue, bottomBarX + 20 + scoreTextWidth, bottomBarY + (bottomBar:getHeight() - font:getHeight()) / 2 + 15)
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love.graphics.setColor(1, 1, 1) -- Reset to white
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love.graphics.setColor(1, 1, 1) -- Reset to white
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-- Draw profit/loss bar at top right
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love.graphics.draw(profitLossBar, love.graphics.getWidth() - profitLossBar:getWidth() - 10, 10)
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-- Draw cleaver
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local x, y = love.mouse.getPosition()
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love.graphics.draw(cleaverCurrentImage, x - cleaverCurrentImage:getWidth() / 2, y - cleaverCurrentImage:getHeight() / 2)
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cleaver:draw()
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end
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function love.mousepressed(x, y, button)
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if button == 1 then -- Left mouse button
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cleaverState = "windup"
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cleaverCurrentImage = cleaverImages.windup
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cleaverTimer = 0
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scorePending = false
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end
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cleaver:mousepressed(button)
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end
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function love.mousereleased(x, y, button)
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if button == 1 then -- Left mouse button
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if cleaverState == "charged" then
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cleaverState = "chop"
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cleaverCurrentImage = cleaverImages.chop
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cleaverTimer = 0
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scorePending = true
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elseif cleaverState == "windup" then
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cleaverState = "idle"
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cleaverCurrentImage = cleaverImages.idle
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cleaverTimer = 0
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end
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end
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cleaver:mousereleased(button)
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end
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