Cleaver lua refactor

This commit is contained in:
mshj 2025-07-30 00:15:28 -04:00
parent f55b1823f0
commit e52e10c0c8
5 changed files with 100 additions and 67 deletions

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assets/images/meats/cow.png Normal file

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79
cleaver.lua Normal file
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@ -0,0 +1,79 @@
-- cleaver.lua
Cleaver = {}
Cleaver.__index = Cleaver
function Cleaver:new()
local instance = setmetatable({}, Cleaver)
instance.images = {}
instance.state = "idle"
instance.timer = 0
instance.scorePending = false
instance.score = 0
return instance
end
function Cleaver:loadImages()
self.images.idle = love.graphics.newImage("assets/images/cleaver/cleaver-idle.png")
self.images.windup = love.graphics.newImage("assets/images/cleaver/cleaver-windup.png")
self.images.charged = love.graphics.newImage("assets/images/cleaver/cleaver-charged.png")
self.images.chop = love.graphics.newImage("assets/images/cleaver/cleaver-chop.png")
self.currentImage = self.images.idle
end
function Cleaver:update(dt)
if self.state == "windup" then
self.timer = self.timer + dt
if self.timer >= 0.2 then
self.state = "charged"
self.currentImage = self.images.charged
end
elseif self.state == "charged" then
-- Stay in charged state until mouse is released
elseif self.state == "chop" then
self.timer = self.timer + dt
if self.timer >= 0.1 then
self.state = "idle"
self.currentImage = self.images.idle
self.timer = 0
if self.scorePending then
self.score = self.score + 1
self.scorePending = false
end
end
end
end
function Cleaver:draw()
local x, y = love.mouse.getPosition()
love.graphics.draw(self.currentImage, x - self.currentImage:getWidth() / 2, y - self.currentImage:getHeight() / 2)
end
function Cleaver:mousepressed(button)
if button == 1 then -- Left mouse button
self.state = "windup"
self.currentImage = self.images.windup
self.timer = 0
self.scorePending = false
end
end
function Cleaver:mousereleased(button)
if button == 1 then -- Left mouse button
if self.state == "charged" then
self.state = "chop"
self.currentImage = self.images.chop
self.timer = 0
self.scorePending = true
elseif self.state == "windup" then
self.state = "idle"
self.currentImage = self.images.idle
self.timer = 0
end
end
end
function Cleaver:getScore()
return self.score
end
return Cleaver

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@ -1,10 +1,9 @@
-- imports
local Cleaver = require("cleaver")
-- main.lua
local score = 0
local font
local cleaverImages = {}
local cleaverState = "idle"
local cleaverTimer = 0
local scorePending = false
local cleaver
local tileImage
local bottomBar
local profitLossBar
@ -12,54 +11,27 @@ local profitLossBar
function love.load()
font = love.graphics.newFont("assets/fonts/Born2bSportyFS.otf", 32)
love.graphics.setFont(font)
love.mouse.setVisible(false) -- Hide the default cursor
love.mouse.setVisible(false) -- Hide the default cursor
-- Load cleaver images
cleaverImages.idle = love.graphics.newImage("assets/images/cleaver/cleaver-idle.png")
cleaverImages.windup = love.graphics.newImage("assets/images/cleaver/cleaver-windup.png")
cleaverImages.charged = love.graphics.newImage("assets/images/cleaver/cleaver-charged.png")
cleaverImages.chop = love.graphics.newImage("assets/images/cleaver/cleaver-chop.png")
-- Set initial cleaver image
cleaverCurrentImage = cleaverImages.idle
cleaver = Cleaver:new()
cleaver:loadImages()
-- Load tile image
tileImage = love.graphics.newImage("assets/images/tiles/chop-floor-tile.png")
-- Load UI images for bottom bar and profit/loss bar
bottomBar = love.graphics.newImage("assets/images/ui/chopping-bottom-bar.png")
profitLossBar = love.graphics.newImage("assets/images/ui/chopping-profitloss-bar.png")
end
function love.update(dt)
-- Update cleaver state
if cleaverState == "windup" then
cleaverTimer = cleaverTimer + dt
if cleaverTimer >= 0.2 then
cleaverState = "charged"
cleaverCurrentImage = cleaverImages.charged
end
elseif cleaverState == "charged" then
-- Stay in charged state until mouse is released
elseif cleaverState == "chop" then
cleaverTimer = cleaverTimer + dt
if cleaverTimer >= 0.1 then
cleaverState = "idle"
cleaverCurrentImage = cleaverImages.idle
cleaverTimer = 0
if scorePending then
score = score + 1
scorePending = false
end
end
end
cleaver:update(dt)
end
function love.draw()
-- Draw tile background
local tileWidth = tileImage:getWidth()
local tileHeight = tileImage:getHeight()
local scale = 4 -- Adjust this value to change the tile size
local scale = 4 -- Adjust this value to change the tile size
for x = 0, love.graphics.getWidth(), tileWidth * scale do
for y = 0, love.graphics.getHeight(), tileHeight * scale do
love.graphics.draw(tileImage, x, y, 0, scale, scale)
@ -70,46 +42,28 @@ function love.draw()
local bottomBarX = (love.graphics.getWidth() - bottomBar:getWidth()) / 2
local bottomBarY = love.graphics.getHeight() - bottomBar:getHeight()
love.graphics.draw(bottomBar, bottomBarX, bottomBarY)
-- Draw score on bottom bar
local scoreText = "Net Worth: "
local scoreValue = "$" .. tostring(score)
local scoreValue = "$" .. tostring(cleaver:getScore())
local scoreTextWidth = font:getWidth(scoreText)
local scoreValueWidth = font:getWidth(scoreValue)
love.graphics.setColor(0, 0, 0) -- Black
love.graphics.setColor(0, 0, 0) -- Black
love.graphics.print(scoreText, bottomBarX + 20, bottomBarY + (bottomBar:getHeight() - font:getHeight()) / 2 + 15)
love.graphics.setColor(0, 0.5, 0)
love.graphics.print(scoreValue, bottomBarX + 20 + scoreTextWidth, bottomBarY + (bottomBar:getHeight() - font:getHeight()) / 2 + 15)
love.graphics.setColor(1, 1, 1) -- Reset to white
love.graphics.setColor(1, 1, 1) -- Reset to white
-- Draw profit/loss bar at top right
love.graphics.draw(profitLossBar, love.graphics.getWidth() - profitLossBar:getWidth() - 10, 10)
-- Draw cleaver
local x, y = love.mouse.getPosition()
love.graphics.draw(cleaverCurrentImage, x - cleaverCurrentImage:getWidth() / 2, y - cleaverCurrentImage:getHeight() / 2)
cleaver:draw()
end
function love.mousepressed(x, y, button)
if button == 1 then -- Left mouse button
cleaverState = "windup"
cleaverCurrentImage = cleaverImages.windup
cleaverTimer = 0
scorePending = false
end
cleaver:mousepressed(button)
end
function love.mousereleased(x, y, button)
if button == 1 then -- Left mouse button
if cleaverState == "charged" then
cleaverState = "chop"
cleaverCurrentImage = cleaverImages.chop
cleaverTimer = 0
scorePending = true
elseif cleaverState == "windup" then
cleaverState = "idle"
cleaverCurrentImage = cleaverImages.idle
cleaverTimer = 0
end
end
cleaver:mousereleased(button)
end