meat tables + factory creation

This commit is contained in:
Juan 2025-08-07 01:26:48 -04:00
parent e52e10c0c8
commit eb1a82d1f3
12 changed files with 161 additions and 16 deletions

52
meat_factory.lua Normal file
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-- meat-factory.lua
MeatFactory = {}
MeatFactory.__index = MeatFactory
local Meat = require("meat")
function MeatFactory:new(spawnRate, meatTypes, meatTable)
local instance = setmetatable({}, MeatFactory)
instance.spawnRate = spawnRate
instance.meatTypes = meatTypes
instance.meatTable = meatTable
instance.spawnTimer = 0
return instance
end
function MeatFactory:update(dt)
self.spawnTimer = self.spawnTimer + dt
if self.spawnTimer >= self.spawnRate then
self:spawnMeat()
self.spawnTimer = 0
end
end
function MeatFactory:spawnMeat()
local meatType = self.meatTypes[math.random(#self.meatTypes)]
local meat = Meat:new()
meat:loadImages() -- Load images for the meat
meat.meatType = meatType
meat.currentImage = meat.images[meatType]
meat.value = self:getMeatValue(meatType)
-- Set the x and y coordinates to be within the bounds of the meat table
local meatTableX = (love.graphics.getWidth() - self.meatTable.image:getWidth()) / 2
local meatTableY = (love.graphics.getHeight() - self.meatTable.image:getHeight()) / 2
meat.x = meatTableX + (self.meatTable.image:getWidth() - meat.currentImage:getWidth()) - 15
meat.y = meatTableY + (self.meatTable.image:getHeight() - meat.currentImage:getHeight()) - 30
table.insert(instances.meats, meat)
end
function MeatFactory:getMeatValue(meatType)
-- You can implement a logic to determine the value of the meat based on its type
-- For example:
if meatType == "chicken" then
return 10
elseif meatType == "cow" then
return 20
elseif meatType == "pig" then
return 15
end
end
return MeatFactory