get rid of meat table

This commit is contained in:
mshj 2025-08-07 22:27:48 -04:00
parent 620caa0ec7
commit ede6bb6d91
5 changed files with 50 additions and 56 deletions

View file

@ -15,18 +15,18 @@ end
function Cursor:update(dt)
self.x, self.y = love.mouse.getPosition()
local isAboveMeatTable = false
local isAboveMeatFactory = false
-- Check if cursor is above any meat table
for _, meatTable in ipairs(instances.meat_tables) do
if meatTable:isHovering(self.x, self.y) then
isAboveMeatTable = true
-- Check if cursor is above any meat factory
for _, meatFactory in ipairs(instances.meat_factories) do
if meatFactory:isHovering(self.x, self.y) then
isAboveMeatFactory = true
break
end
end
-- Update the cleaver state or cursor state accordingly
if isAboveMeatTable then
if isAboveMeatFactory then
self.state = "cleaver"
else
self.state = "idle"