mr_meat/cleaver.lua

86 lines
2.6 KiB
Lua

-- cleaver.lua
Cleaver = {}
Cleaver.__index = Cleaver
function Cleaver:new()
local instance = setmetatable({}, Cleaver)
instance.images = {}
instance.state = "idle"
instance.timer = 0
instance.score = 0
return instance
end
function Cleaver:loadImages()
self.images.idle = love.graphics.newImage("assets/images/cleaver/cleaver-idle.png")
self.images.windup = love.graphics.newImage("assets/images/cleaver/cleaver-windup.png")
self.images.charged = love.graphics.newImage("assets/images/cleaver/cleaver-charged.png")
self.images.chop = love.graphics.newImage("assets/images/cleaver/cleaver-chop.png")
self.currentImage = self.images.idle
end
function Cleaver:update(dt)
if self.state == "windup" then
self.timer = self.timer + dt
if self.timer >= 0.2 then
self.state = "charged"
self.currentImage = self.images.charged
end
elseif self.state == "charged" then
-- Stay in charged state until mouse is released
elseif self.state == "chop" then
self.timer = self.timer + dt
if self.timer >= 0.1 then
self.state = "idle"
self.currentImage = self.images.idle
self.timer = 0
end
end
end
function Cleaver:draw()
local x, y = love.mouse.getPosition()
for _, meatTable in ipairs(instances.meat_tables) do
if meatTable:isHovering(x,y) then
love.graphics.draw(self.currentImage, x - self.currentImage:getWidth() / 2, y - self.currentImage:getHeight() / 2)
end
end
end
function Cleaver:mousepressed(button)
if button == 1 then -- Left mouse button
self.state = "windup"
self.currentImage = self.images.windup
self.timer = 0
end
end
function Cleaver:mousereleased(button)
if button == 1 then -- Left mouse button
if self.state == "charged" then
self.state = "chop"
self.currentImage = self.images.chop
self.timer = 0
-- Check if the cleaver is hovering over a meat instance
local x, y = love.mouse.getPosition()
for i, meat in ipairs(instances.meats) do
if x >= meat.x and x <= meat.x + meat.currentImage:getWidth() and y >= meat.y and y <= meat.y + meat.currentImage:getHeight() then
-- Remove the meat instance from the table
table.remove(instances.meats, i)
self.score = self.score + 1
break
end
end
elseif self.state == "windup" then
self.state = "idle"
self.currentImage = self.images.idle
self.timer = 0
end
end
end
function Cleaver:getScore()
return self.score
end
return Cleaver