mr_meat/main.lua
2025-07-23 22:23:38 -04:00

115 lines
No EOL
4.2 KiB
Lua

-- main.lua
local score = 0
local font
local cleaverImages = {}
local cleaverState = "idle"
local cleaverTimer = 0
local scorePending = false
local tileImage
local bottomBar
local profitLossBar
function love.load()
font = love.graphics.newFont("assets/fonts/Born2bSportyFS.otf", 32)
love.graphics.setFont(font)
love.mouse.setVisible(false) -- Hide the default cursor
-- Load cleaver images
cleaverImages.idle = love.graphics.newImage("assets/images/cleaver/cleaver-idle.png")
cleaverImages.windup = love.graphics.newImage("assets/images/cleaver/cleaver-windup.png")
cleaverImages.charged = love.graphics.newImage("assets/images/cleaver/cleaver-charged.png")
cleaverImages.chop = love.graphics.newImage("assets/images/cleaver/cleaver-chop.png")
-- Set initial cleaver image
cleaverCurrentImage = cleaverImages.idle
-- Load tile image
tileImage = love.graphics.newImage("assets/images/tiles/chop-floor-tile.png")
-- Load UI images for bottom bar and profit/loss bar
bottomBar = love.graphics.newImage("assets/images/ui/chopping-bottom-bar.png")
profitLossBar = love.graphics.newImage("assets/images/ui/chopping-profitloss-bar.png")
end
function love.update(dt)
-- Update cleaver state
if cleaverState == "windup" then
cleaverTimer = cleaverTimer + dt
if cleaverTimer >= 0.2 then
cleaverState = "charged"
cleaverCurrentImage = cleaverImages.charged
end
elseif cleaverState == "charged" then
-- Stay in charged state until mouse is released
elseif cleaverState == "chop" then
cleaverTimer = cleaverTimer + dt
if cleaverTimer >= 0.1 then
cleaverState = "idle"
cleaverCurrentImage = cleaverImages.idle
cleaverTimer = 0
if scorePending then
score = score + 1
scorePending = false
end
end
end
end
function love.draw()
-- Draw tile background
local tileWidth = tileImage:getWidth()
local tileHeight = tileImage:getHeight()
local scale = 4 -- Adjust this value to change the tile size
for x = 0, love.graphics.getWidth(), tileWidth * scale do
for y = 0, love.graphics.getHeight(), tileHeight * scale do
love.graphics.draw(tileImage, x, y, 0, scale, scale)
end
end
-- Draw bottom bar and score
local bottomBarX = (love.graphics.getWidth() - bottomBar:getWidth()) / 2
local bottomBarY = love.graphics.getHeight() - bottomBar:getHeight()
love.graphics.draw(bottomBar, bottomBarX, bottomBarY)
-- Draw score on bottom bar
local scoreText = "Net Worth: "
local scoreValue = "$" .. tostring(score)
local scoreTextWidth = font:getWidth(scoreText)
local scoreValueWidth = font:getWidth(scoreValue)
love.graphics.setColor(0, 0, 0) -- Black
love.graphics.print(scoreText, bottomBarX + 20, bottomBarY + (bottomBar:getHeight() - font:getHeight()) / 2 + 15)
love.graphics.setColor(0, 0.5, 0)
love.graphics.print(scoreValue, bottomBarX + 20 + scoreTextWidth, bottomBarY + (bottomBar:getHeight() - font:getHeight()) / 2 + 15)
love.graphics.setColor(1, 1, 1) -- Reset to white
-- Draw profit/loss bar at top right
love.graphics.draw(profitLossBar, love.graphics.getWidth() - profitLossBar:getWidth() - 10, 10)
-- Draw cleaver
local x, y = love.mouse.getPosition()
love.graphics.draw(cleaverCurrentImage, x - cleaverCurrentImage:getWidth() / 2, y - cleaverCurrentImage:getHeight() / 2)
end
function love.mousepressed(x, y, button)
if button == 1 then -- Left mouse button
cleaverState = "windup"
cleaverCurrentImage = cleaverImages.windup
cleaverTimer = 0
scorePending = false
end
end
function love.mousereleased(x, y, button)
if button == 1 then -- Left mouse button
if cleaverState == "charged" then
cleaverState = "chop"
cleaverCurrentImage = cleaverImages.chop
cleaverTimer = 0
scorePending = true
elseif cleaverState == "windup" then
cleaverState = "idle"
cleaverCurrentImage = cleaverImages.idle
cleaverTimer = 0
end
end
end