initial commit
This commit is contained in:
commit
f55b1823f0
11 changed files with 126 additions and 0 deletions
115
main.lua
Normal file
115
main.lua
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
-- main.lua
|
||||
local score = 0
|
||||
local font
|
||||
local cleaverImages = {}
|
||||
local cleaverState = "idle"
|
||||
local cleaverTimer = 0
|
||||
local scorePending = false
|
||||
local tileImage
|
||||
local bottomBar
|
||||
local profitLossBar
|
||||
|
||||
function love.load()
|
||||
font = love.graphics.newFont("assets/fonts/Born2bSportyFS.otf", 32)
|
||||
love.graphics.setFont(font)
|
||||
love.mouse.setVisible(false) -- Hide the default cursor
|
||||
|
||||
-- Load cleaver images
|
||||
cleaverImages.idle = love.graphics.newImage("assets/images/cleaver/cleaver-idle.png")
|
||||
cleaverImages.windup = love.graphics.newImage("assets/images/cleaver/cleaver-windup.png")
|
||||
cleaverImages.charged = love.graphics.newImage("assets/images/cleaver/cleaver-charged.png")
|
||||
cleaverImages.chop = love.graphics.newImage("assets/images/cleaver/cleaver-chop.png")
|
||||
|
||||
-- Set initial cleaver image
|
||||
cleaverCurrentImage = cleaverImages.idle
|
||||
|
||||
-- Load tile image
|
||||
tileImage = love.graphics.newImage("assets/images/tiles/chop-floor-tile.png")
|
||||
|
||||
-- Load UI images for bottom bar and profit/loss bar
|
||||
bottomBar = love.graphics.newImage("assets/images/ui/chopping-bottom-bar.png")
|
||||
profitLossBar = love.graphics.newImage("assets/images/ui/chopping-profitloss-bar.png")
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
-- Update cleaver state
|
||||
if cleaverState == "windup" then
|
||||
cleaverTimer = cleaverTimer + dt
|
||||
if cleaverTimer >= 0.2 then
|
||||
cleaverState = "charged"
|
||||
cleaverCurrentImage = cleaverImages.charged
|
||||
end
|
||||
elseif cleaverState == "charged" then
|
||||
-- Stay in charged state until mouse is released
|
||||
elseif cleaverState == "chop" then
|
||||
cleaverTimer = cleaverTimer + dt
|
||||
if cleaverTimer >= 0.1 then
|
||||
cleaverState = "idle"
|
||||
cleaverCurrentImage = cleaverImages.idle
|
||||
cleaverTimer = 0
|
||||
if scorePending then
|
||||
score = score + 1
|
||||
scorePending = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
-- Draw tile background
|
||||
local tileWidth = tileImage:getWidth()
|
||||
local tileHeight = tileImage:getHeight()
|
||||
local scale = 4 -- Adjust this value to change the tile size
|
||||
for x = 0, love.graphics.getWidth(), tileWidth * scale do
|
||||
for y = 0, love.graphics.getHeight(), tileHeight * scale do
|
||||
love.graphics.draw(tileImage, x, y, 0, scale, scale)
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw bottom bar and score
|
||||
local bottomBarX = (love.graphics.getWidth() - bottomBar:getWidth()) / 2
|
||||
local bottomBarY = love.graphics.getHeight() - bottomBar:getHeight()
|
||||
love.graphics.draw(bottomBar, bottomBarX, bottomBarY)
|
||||
|
||||
-- Draw score on bottom bar
|
||||
local scoreText = "Net Worth: "
|
||||
local scoreValue = "$" .. tostring(score)
|
||||
local scoreTextWidth = font:getWidth(scoreText)
|
||||
local scoreValueWidth = font:getWidth(scoreValue)
|
||||
love.graphics.setColor(0, 0, 0) -- Black
|
||||
love.graphics.print(scoreText, bottomBarX + 20, bottomBarY + (bottomBar:getHeight() - font:getHeight()) / 2 + 15)
|
||||
love.graphics.setColor(0, 0.5, 0)
|
||||
love.graphics.print(scoreValue, bottomBarX + 20 + scoreTextWidth, bottomBarY + (bottomBar:getHeight() - font:getHeight()) / 2 + 15)
|
||||
love.graphics.setColor(1, 1, 1) -- Reset to white
|
||||
|
||||
-- Draw profit/loss bar at top right
|
||||
love.graphics.draw(profitLossBar, love.graphics.getWidth() - profitLossBar:getWidth() - 10, 10)
|
||||
|
||||
-- Draw cleaver
|
||||
local x, y = love.mouse.getPosition()
|
||||
love.graphics.draw(cleaverCurrentImage, x - cleaverCurrentImage:getWidth() / 2, y - cleaverCurrentImage:getHeight() / 2)
|
||||
end
|
||||
|
||||
function love.mousepressed(x, y, button)
|
||||
if button == 1 then -- Left mouse button
|
||||
cleaverState = "windup"
|
||||
cleaverCurrentImage = cleaverImages.windup
|
||||
cleaverTimer = 0
|
||||
scorePending = false
|
||||
end
|
||||
end
|
||||
|
||||
function love.mousereleased(x, y, button)
|
||||
if button == 1 then -- Left mouse button
|
||||
if cleaverState == "charged" then
|
||||
cleaverState = "chop"
|
||||
cleaverCurrentImage = cleaverImages.chop
|
||||
cleaverTimer = 0
|
||||
scorePending = true
|
||||
elseif cleaverState == "windup" then
|
||||
cleaverState = "idle"
|
||||
cleaverCurrentImage = cleaverImages.idle
|
||||
cleaverTimer = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
Loading…
Add table
Add a link
Reference in a new issue